An Analysis of the Effects of Video Games on Children's BehaviorEffect of Video Games on Children's Behavior IntroductionSocial scientists have examined the effect that video games have on behavior. Since the introduction of video games in the 1980s, there have been numerous research studies along these lines (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever. Although boys play these games more than girls in America, video game consumption has generally been high. Carey (2013) indicates that 32% of these players are under the age of 18. Therefore, it would be essential to evaluate the effects that these video games have on the behavior of these children. within a given company. Even more, internalization, which involves taking values, norms, and social roles into one's mind, plays a significant role in shaping behavior, especially in children. According to Andersen and Taylor (2008), children's imitation stage involves children simply copying the behavior around them. Children would simply imitate what exists in the environment without understanding the social meaning of a given behavior. The American Academy of Child and Adolescent Psychiatry, AACAP (2011) points to a significant increase in video games constituting a multi-billion dollar industry. They come in all forms of technologies, including through the Internet. Likewise, they also have different contents, some are educational while others involve criminal behavior and killing of people and animals, among others. The primary concern is punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16 (11), 882 – 889. Elise, A. (2013, November 22). Video games have no effect on children's behavior, according to a new study. Times of international affairs. Retrieved March 26, 2014, from http://www.ibtimes.com/video-games-have-no-effect-childrens-behavior-new-study-finds-1482630Ihori, N., Sakamoto, A., Shibuya, A. & Yukawa, S. (2007). Effect of video games on children's aggressive behavior and prosocial behavior: A panel study with elementary school students. Retrieved March 26, 2014, from http://www.digra.org/wp-content/uploads/digital-library/07312.31554.pdFSaleem, M., Anderson, C. A. & Gentile, G. A. (2012). Effects of prosocial, neutral, and violent video games on children's helpful and harmful behaviors. Aggressive Behavior, 38, 281 – 287. doi: 10.1002/ab.21428
tags