The basis of my research will be the investigation of the history of game sounds/music on the one hand and the investigation of the history of game consoles on the other starting The two have always had a close bond. Next I will analyze their current situation and connect it with popular music throughout the decade and today to show how it was and is used today. I will research the present and consequently the future of game consoles, game sound and popular music, putting them together to create an image of the future where art will be heard. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an original essay The first sounds in the context of improving the gaming experience date back as far as 1930 with the invention of pinball machines. The Baffle Ball created by manufacturers Gottlieb & Company which became the antecedent of all pinball machines to come. For a long time pinball machines were the only source of sound that you could get while playing until the year 1972 when the ATARI company invented the PONG game which had a simple but very effective use of two sounds that made the game more dynamic and alive. One of the most important moments in the history of game sound also occurs in 1972, when the same company ATARI releases a game called Touch Me which features a circle with four flashing colored buttons and the player must press the one that lights up. The product, as interesting and attractive as it seemed, turned out to be a complete failure. Developer Ralph Baer decided to remake the game and added random sounds when the buttons lit up and sold the idea to Milton Bradley who sold the game under the name SIMON SAYS in 1974, which turned out to be one of the most successful games of Always . The next major invention came in 1977, when ATARI released its 2600 VCS model which played 16 different sounds ranging from flute melodies to explosive sounds. Although it brought many new sounds and characteristics, it lacked purity of tone in its noise because the pitches did not match the frequency division characteristic it operated with, so the music sounded rather out of tune, wrong and irritating. Nonetheless, consoles sold worldwide exceed 27 and a half million. The following year ATARI decided to return to its previous arcade gaming platform with the FOOTBALL game which was quite successful but soon trampled by Midways Space Invaders created by Taito, causing a wave of popularity in both Japan and the United States. 1980 was one of the most memorable years in video game history when ATARI released the game Asteroids, which holds legendary status in the world of video games. Not only were the graphics and gameplay smooth, the game also featured carefully designed sound dynamics such as the heartbeat sound effect and explosions that had specially placed hardware circuits within the arcade that reacted to what was happening in the game and they played at the same time. right time. All of this together created an unforgettable and never-before-seen experience. To enhance it, ATARI released a VCS version of the game, causing the console's sales to increase again. The next and probably most popular arcade game ever was NAMCO's famous Pac-Man. It was the first game to create a craze and forced people to wait in line for a chance to play it, selling over 350,000 arcade units and generating over $2 billion in revenue. Having a truly memorable GAME START tune with a series of loud squeaks, beeps and attractive cries was impossible to ignore. In 1981 Nintendo launched the famous Donkey Kong arcadewhich also introduces the character Mario (from the Mario Bros. line of games) and features a number of truly memorable tunes and sounds. By the end of 1982 the arcade industry reached $12 billion in revenue. At the same time, many existing game companies such as ATARI focused on manufacturing and improving home computer systems such as the 400 and 800 models that included a built-in speaker and a Pokey sound chip known for its famous 8-bit square wave sound which was the best sound quality a computer could produce at the time. 1985 marks a milestone year when Nintendo launched the NES (Nintendo Entertainment System) with worldwide sales of nearly 62 million units. As previously mentioned, many companies had started to show interest in PCs (personal computers), which kicked off another branch of game development that really took off after the release of John Madden's Football in 1988. In 1989 Nintendo introduced its first Gameboy console, the first portable system which proved to be a turning point in the gaming industry with nearly 120 million units sold worldwide. It had a headphone jack and 4 stereo channels that played 8-bit classic tunes. The same year SEGA launched its Sega Genesis console complete with the legendary Sonic the Hedgehog game, reaching almost 39 million sales. The game features a wide variety of soundtracks and sound effects that have been a source of inspiration for generations to come. Nintendo returns in 1991 with the SNES console which could play 16-bit sounds and had much more impressive graphics and colors than its predecessor, the NES. One of the first two-player fighting games, Mortal Combat, released on arcade systems in 1993 with its unforgettable soundtrack and sound effects that can still be heard in many songs today. SONY decided to enter the world of consoles with the release of PlayStation which placed it on the throne of the gaming industry with over 100 million units sold worldwide. The following year Nintendo launched its console 64, which did not live up to expectations compared to its predecessors, but still had enough impact to reach almost 33 million sales. Nintendo also recreated and re-released the Gameboy model in 1998 as the Gameboy Color, which didn't change much in the Sonics field but rather focused on the color palette of the images. It was also my first ever gaming console, with which I spent countless hours playing Pokemon games that had a crucial impact on me in a musical sense. 1999 marked the release of the first interactive musical arcade game called Dance Dance Revolution, made by KONAMI, which made players dance to fast electronic tunes and proved to be a real hit. The year 2000 is probably the most significant year for gaming due to the most distributed console of all time, the PlayStation 2 which managed to sell almost 160 million units worldwide. In the same year the famous game The Sims was released, attracting a new and more casual audience of players. Nintendo returns with more releases in 2001, starting with the Gameboy Advance console (which is a portable gaming system even smaller than the previous Gameboy - 83 million sales) and the GameCube system with very popular games such as Mario Sunshine, Luigi's Mansion and Super Smash Bros. (22 million units sold). On the other hand, Microsoft is entering the console industry with the release of its XBOX system which creates a solid fan base but much smaller than that of SONY (25 million sales). The HALO game, being an XBOX exclusive, becomes one of the most popular first-person shooter games in history. The platform ofdigital distribution called Steam, which allowed PC gamers to download and play a large selection of games for a subscription, was launched in 2003. Arguably the most popular portable gaming system, the Nintendo DS, was released in 2004 with sales in around the world which have reached up to 155 million. SONY then launched its own portable console, the PSP (PlayStation Portable), for the first time on the market, but failed to beat the DS by selling 80 million units. In 2005, Microsoft's XBOX 360 (with impressive HD DVD capabilities that made first-person shooter games like Call of Duty, Bioshock, Borderlands, Fallout, Mass Effect and Gears of War) was released and sold 84 million copies all over the world. The following year was also one of the most important years for the launch of consoles as SONY launched its PS3 on the market (which also holds the exclusive right to Blu-ray technology on the console), but the most important thing is that Nintendo launched the Wii console. , which was the first fully interactive gaming system that brought families together to play because it was such a new and fun thing to do (sold over 100 million units). In 2007, a Rock Band game was released that includes a microphone, drum and guitar controller, the first of its kind to interact directly with the music in the game. In the following years, from 2008, when World of Warcraft revolutionized the social aspect of gaming, to 2013, when both SONY and Microsoft launched their latest consoles (PlayStation 4 – 63 million sales and XBOX One – 31 million sales ), not much happened. Instead, console companies are refining the features of their consoles and focusing on online/social gaming, making re-releases of existing products with slight changes in design and interface, while the gameplay remains the same. The new platform for gaming appeared with the invention of smartphones in the form of apps that can be downloaded from smartphone stores. The two main software platforms are Android and iOS. The music industry connected with the gaming industry soon after its inception. As early as 1982, the first crossover between the two occurred when rock 'n' roll supergroup Journey released its game Journey Escape for the Atari VCS 2600 in which you guide the band past paparazzi and groupies to their vehicle. A very simple game, similar to Asteroid, which attracted not only fans of the band but also gamers. More importantly, the soundtrack of this game contains their song, but digitized and adapted for the Atari console. This is the first game to incorporate a musical trend and it only goes on from there. The following year a Paul McCartney game called Give My Regards to Broad Street was released which involved driving through London to meet the band members and put together the song, No More Lonely Nights – digitised, of course. Immediately after the previous one, in 1985 came the next game related to the band, titled like the band: Frankie Goes To Hollywood. The game is interesting and different as the player has to solve a series of mini-games to actually finish it. Three of their hit songs have also been digitized and turned into 8-bit chiptunes that follow the player throughout the game. The legendary Michael Jackson even had his own game called Moonwalker, named after his movie at the time. While winning races and battles, the player listens to 8-bit synthesized versions of MJ's famous songs and watches animated MJ reenact his signature dance moves. Please note: this is just an example. Get a custom paper from our expert writers now. Get Custom EssayOne of the biggest bands in.
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